starsector hull forge. Fixed – Hull Forge crash when printing a ship (Mod. starsector hull forge

 
 Fixed – Hull Forge crash when printing a ship (Modstarsector hull forge  Reddit told me to survey planets in Remnant star systems, but now the

-----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. The longest rant I had was about Neural Intergrator. e - Campaign content expansion. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. They are symmetrical, have lots of ballistic weapons, hull and armor. Maybe. Updated to 1. ago. Pristine Nanoforges have a base price of 200 000 credits. 96a] Industrial. 2. Elevate your Starsector gameplay with the [0. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. Nexelerin seems to be overriding Mayasura's relations with all vanilla factions, setting them all to neutral. Though im not sure it affects ai, it makes it to where your ships. Recommended for people with 8 GB of System RAM or more. Depending on sector specialization, the proper (and upgraded memorial) provides and additional +1 stability. - Added Linked Hull (Copied from Dark. I hope it gets another rework, its just terrible in its current state. 1a] Industrial. Fixed – Hull Forge crash when printing a ship (Mod Incompatibility with GundamGC…) Fixed – Rift Generator can no longer spawn on planets with minefields (new game) Detachments; Fixed – Ability now gets added to your hotbar after the tutorial ends; Fixed – Now properly transfers weapons and fighters on creation Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. How to get blueprints by raidingRe: [0. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . The theme has a early 1900s German aesthetic. v0. Mining blaster. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. Starsector > Mods > [0. 1a-RC6 Vanilla Starsector in D tier, whew. 30 votes, 18 comments. Heavy industries produces $25k of personal budget per unit of production. . Perseus Crusade (A Warhammer 40k x Starsector RP Advertisement) It is the 42nd millennium, 206 years after the fall of Cadia and the shattering of the Imperium of Man. Zero down with 2. Uniquifying the Factions, Part 2. Tier list for Character Skills in 0. keep it simple: use lots of heavy mgs and flux efficient anti armor for large ballistic slot. 95a or higher should work fine),. PD layout isn't as good from what I recall. So you might want to wait until this bug is fixed. "Now we forge a new alliance, to guard the tomb of space, and to find within its cold expanse, the salvation of our race. 1. Crew training grants 15% unless you start spamming capitals, 50%. Open starsectorstarsector-coredatahullmodshull_mods. Pondering trying to give it some. Beware though it increases ordinance points for all ships. 9. 5 with ease and take your gaming experience to the next level. ago. I guess it's a problem with grand sector. Their exclusive living hull designs (seen. You'll also be able to find everything new used across the Sector by the various factions, and might be. Making fantasy 1. Fixed – Hull Forge crash when printing a ship (Mod. aaronrizz • 3 yr. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. Starsector > Mods [0. 5mil to build. Anyway, have fun. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. The csv file will typically be at the top or bottom of the list, and has all that mods ships in it, with flux, shield type, hull mass, and other characteristics. c - Campaign content expansion. 3. 1. Although, after. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. Step 3: Put an Empty Forge Template on the Hull Deconstructor. json. A 25% penalty to upkeep for everything is painful. An impact by weapons fire, another ship or other object, or an explosion from a disabled/destroyed ship, will reduce armor HP in the. 0. aaronrizz • 3 yr. 1. Starsector > Mods > [0. Pro-Tip: you'll want AI cores to use the things. 9 - Quick compression hotfix bundled with some WIP changes that I had already done. NEWSPAPER ARCHIVES: Vancouver Daily Province Archives 1894 - 2021. 3. Training stable diffusion to create ship art. The Armament Support System consumes AI cores and the other one is called Special. Lots of ads claim to be special “programs” but in reality are not. Reverted numerous weapon balance changes. 1. 7. -changed C-nanoforge power from 0. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as well, and because the hull storage doesn't have a ship storage section, it appears to. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. 2. 1. It also confers a % Hull damage reduction scaling with the remaining (i think, rather than starting) armor value and affected by skills (Polarized Armor, Impact Mitigation). 96a] Fleet Size By DP by Chozo [0. 2b - Playable Fighters, wings with personality. •. Thanks to Originem for the original mod Extra System and permission to continue his work! Refactored and updated to 0. Also don't forget to use gates a lot. 69K subscribers 5. 96a] Industrial. Alternatively, you could download the console command mod and use infinitefuel. ago. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. c - Campaign content expansion. 3. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. - Create Courier contract to transport all items and ships (everything) from first planet storage to second planet hull forge inventory. As far as ship choice, it sounds like you have something that works for you, at least for now. Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. once you have it available, installing it on a compatible ship (either a carrier or a ship with the "strikecraft" built in hullmod) and assigning an officer to that ship will create a pilot wing for that officer, that can be personalised though the wingcom menu in the Intel window. Sorry this took so long, uni this year killed and. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. Mods must be compatible with the current version of Starsector to make it on this list,. Experimental Hull Modifications by lyravega [0. 95. Since the beams are all fairly flux efficient it helps since the ships flux/shields are kinda so-so. Removed extra skill point scaling. Re: [0. Reply reply [deleted] • [removed]. The lab allows you to take the special corrupted blueprints and restore them to blank ones, you can then take them the deconstructer put them in and give up a ship you want the blueprints for. ago. -Engage, Harass, Eliminate are all different things. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. 1. impl. Arcane signatures - Laboratory. Hopefully fixed a bug with repeating mothership interactions. Ancient laboratory - gives off arcane energy signatures, can restore forge templates and increases output on 2 random commodities. And yea, the turret is designed to be like that. - Additional armor and hull and flux dissipation for Persean League (midline) basic station. 4480 Posts 61 Topics Last post by JEENAH. I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. 2MB ; 24-- Star Forge Utilities 0. 3 with ease and take your gaming experience to the next level. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. 1. Seems you left some of the old ships in? « Last Edit: February 15, 2021, 05:33:32 PM by BigBeans » Logged Caymon Joestar. BackgroundHere • 2 mo. With our comprehensive installation and usage guide, you'll be able to install and use [0. Evolution 3. Re: [0. Augmented field drive increases speed in those ships that bottleneck your burn level. c – Campaign content expansion Mod, the choice for serious players seeking advanced features and customization options. Beta makes many copies. In my case the steps to recreate are: restore the lab, plant a beta core and get +3, save, load and it's back to base value. I have just found that the starsector modding community really likes their giant mods. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. GTG - Hull Mod Tier List. Go to starsector r/starsector. - look for "maxLogisticsHullmods":2, - change to whatever value you want. Starsector > Mods > [0. 2. Fatal: Ship hull spec [csp_griffinP] not found. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. once you have it available, installing it on a compatible ship (either a carrier or a ship with the "strikecraft" built in hullmod) and assigning an officer to that ship will create a pilot wing for that officer, that can be personalised though the wingcom menu in the Intel window. 9. 1a] Industrial. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. With ion pulser it'll take an hour to destroy even enforcer. Re: [0. Lol safety. Some of the product will be exported for income, and some of it will be. Elevate your Starsector gameplay with the [0. Increasing vents will give you better passive vent, and better active vent. Open menu Open navigation Go to Reddit Home. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). An insectoid race that uses high tech bio-cybernetics to grow their living ships. And btw, you can also add ship components which will help, but. starsector forge template: A Comprehensive Guide Starsector Forge is a mod-making tool for the popular space simulation game Starsector. Features. I occasionally visit and sacrifice like 20 odd ships to it and sometimes i get something good. With our comprehensive installation and usage guide, you'll be able to install and use [0. Discuss modding Starsector here. Missile Autoforge (hullmod) An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. 0. i will most likely lower the ballistic and energy ones down to like 65dp-70dp and possibly raise. I have sufficient parts such that I could produce the hull in question with the 50% discount, but I can't select to reduce the cost using parts until I select a hull, and I can't. • 1 yr. this is from last patch but the idea holds up. 10 modifiers added to phase ships allowing for more dynamic phase gameplays. 95. IMHO it's better to synergise Advanced core with Optics mod for a hard-hitting long-range 4-turret battleship, or forget that, use autopulses and plasma cannons (or whatever) and shield/flux mods to maximize the time a paragon can use its shield system to tank any given amount of damage by switching between shields. Dri. The Starsector modding community for enabling me to programmatically modify Starsector by patiently and thoroughly teaching me how to install a modern Java IDE, attach a. These buildings cannot be build normally but have to. Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. 1. Main Features. 1. You are talking about Industrial Evolution’s forge templates, I think. does what it sounds like. Pretty sure that is the issue, none of the hull mods are unlocked in the hull_mods. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Thought that this was supposed to be a rift generator. Choose your faction (or establish your own) and dominate the Sector! 9. A single use, non-recharging system which will instantly & completely restock the ammo of all missile weapons mounted on this ship. 2. The ship hull variant isnt found, but i've redownloaded the mod several times in attempts to see if something just didn't download. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. An exact setlist wasn't found. 2D RPG/Trade/Fleet Combat Game. . New hullmods can be obtained by using "modspecs" available in. Doesn't effect anything else to my knowledge. 1. If you have the Console command mod you can use the command AddOrdinance [amount you want]. All mods:Ship quality is the max of your biggest and best bonuses. Right click is set to Eliminate. I went with destroying the station and then tactical bombing the Persean league. ship file. If you don't capture the ships at the end of the fight, they will automatically get salvaged and you can loot the remains. 95. Channerchan • 1 yr. combat. Augmented drive field is actually kind of a cool option. v2. having my xiv onslaught have double the crew cost and technically move 15% slower in combat, which is entirely negated by. Yes, the damage/flux is bad, but it is the only way to crop low-tier scum. With our comprehensive installation and usage guide, you'll be able to install and use [0. rirujiluxa2. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. spectralfury. Military base too. 96a] Industrial. Arthur_The_Ok • All hail the [SPACE DORITOS] • 9 mo. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints. 11566 [Thread-4] ERROR com. Be careful when boarding ships. This way the only method to remove D-mods is the Hull Restoration skill. Guilty-Deer-2147. Credits. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. Hazard rating would decrease pop growth, so depending of whatever factors that are in play for your colony it could start shrinking. comment sorted by Best Top New Controversial Q&A Add a Comment. A 25% penalty to upkeep for everything is painful. Patch update v0. If you prefer small ships, then build your perks accordingly. It converts metal and heavy machinery to supply. Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. They work perfectly fine. « Reply #10 on: January 10, 2022, 01:26:47 PM ». The main problem is the ion pulser. Starsector > Mods > [0. 2 as a flagship. ago. Upgrade the station to heavy and capital shipyard, and install nano-forge to improve the ship production quality. Reply reply AmusinglyAverage. 0e). Added a setting for unlock of ability and hullmods at game start. 26. Hello, I'd like to report a couple of bugs that I've found. - Slightly changed the behaviors of name Antimatter Centrifuge, Shipborne Smelter and Manufacturing Bay - they now eat a. Re: [0. changed: robot forge: -changed the default robot forge power from 1 power per 500 crew, to 1 power per 100 crew -changed the way nanoforges were calculated, so its now caped at the robot forge power from your robot forges. -Replaced the built in hull mod, missile auto forge, on the Cog PD platform with expanded missile racks and removed the advanced turret gyros- Yet another balance pass change -Added a new phase cruiser, the Vasa – Partially to replace the Ironclad’s slot as a phase cruiser but it adds a phase strike ship to the lineup Changelog: 1. (I think anyways). 6. Forge Production 1. • Auxiliary Generators: Provides some slot. It appears historian adds items to existing objects after you buy the info from him. 1 with ease and take your gaming experience to the next level. Adding Built-in hull mods to different ships. csv. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. 95. 96a-Complied with MagicLib filename changes-Minor stat adjustments here and there, nothing too big-Definitely forgot some other minor things -Accordant-class BattlecruiserStarsector > Mods > [0. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. 95. The button is basically saying that your colony is the same as pirate base. Hull can be thought of as the structural integrity of all ships and fighters, or simply as their "HP bar". -Ship AI is also affected by the pilot's personality, so a Reckless pilot will get the ship killed. 96a] Industrial. There is also no faction files to tell the game what faction knows what specific hull mod, they can only sell what. It also sync very well with repair, logistic and endurance skill. It felt good - but I did feel like I was maybe making off like a bandit due to some bug. Evolution 3. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. 5. 4. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. Also, they don't stack, so of course selling them dozens of corrupt nanoforges won't cause any changes after the first one. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). Escort means that they protect the rear and flanks of ships. r/starsector. It's nice to see Sateen on my own fleet. Does not restock ballistic weapon ammo. Production report now shows upon ability deactivation if something was actually produced but notification interval did not elapse yet. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. 0 with ease and take your gaming experience to the next level. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. Hoist the sails and go pirating. well i used the formula (2962-1850)/1850*100. With our comprehensive installation and usage guide, you'll be able to install and use [0. used the D version. Alpha Ai core in commerce only effects you selling or buying shit from the independent market. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. 96a] Industrial. A mod that makes your ships harder-better-faster-stronger. He. This fixes an oversight when production variables carried over to the next ability use. Reloads at a random interval of 10-15 seconds. Let´s see witch are the best !Something about Starsector (From official website)Starsector (. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. created a new . Why pay millions of credits for an excellent fleet, when you can just barely make do with a mediocre one?All vanilla remnants and Astrals get Advanced Carrier Core as built in. f - Campaign content expansion. - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1. Not saying it doesn't have a use, just that it feels like an early story. Recommended for people with 6 GB of System RAM. ago. Stacks well with +20% to performance from a level 5 pilot. Various Effect Supports. 3. 95a by presidentmattdamon - Dude, you are awesome! Special thanks to @Gryan on Discord for playtesting 0. 3. -Added a ballistic analog of the 1 OP mining laser, the Mining Plinker - For captains that specialize in ballistic weapons and. Starsector > Mods > [0. Increase your budget by producing more. This number confers total hull damage immunity until the armor in a targeted area (tiles in your ship model at the bottom screen left) is destroyed. Even if tachlances can fit both of these roles at once, Ionbeam can be mounted on mediums (saving precious large slots) and I'm of the opinion HIL is the best anti-armor weapon in the. 4. Put anything other flux generating weapon on board then PD weapon is not wise, because of flux can hold auto-forge activation. Referencing sacrificing 10-12 ships to get the deconstruct was obvious. Starsector > Mods > [0. Forge connections, unravel mysteries, and make fateful decisions that shape your destiny as you traverse through the station's perilous environments. ago. It used to be called Starfarer. Evolution 3. Here comes the Star Wars mod in the year of 2020. 7. It should be displaying a splash screen if newly installed. - Made the Lithovore's Radar move. But there's a lack of newer reviews on game's store page. I hear proponents of that a lot and I don't think it's at all true. Starsector community and all Star Wars fans. Re: [0. But I came to the conclusion that I wasted way too much time babysitting them and making sure they won't get F by some expedition/inspection, instead of exploring and raiding filthy pirate scum. Hullmod. Reloads at a random interval of 10-15 seconds. I use it mainly to obliterate stations Reply. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i. fs. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. 16. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. Some must-haves for me are crew training, coordinated maneuvers, electronic warfare, officer training, and flux regulation. Re: [0. 9 months later, I show people that you don't need to be good at the game to successfully cheese the economy. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. III, at less than 1/3rd the cost. Go to starsector r/starsector. Also: attack trade fleets to create shortages. 6 Add Rohkea-class Frigate, Pinnance-class Frigate, Lupus-class Missile Frigate, T-20 Umbaran Starfighter. Variable Manufactory (upgradeable from Assembler) uses an industry slot, but produces larger amounts. Automated with data. lang. 7a - 11/14/23 A quick "HOT" fix :). Can't imagine playing Starsector without it. Very important. Pretty neat for early game i would say. Repairing a ship with 1 d-mod costs 1. If you forbid the buying of new weapons, and hull mod randomization, it will stick much closer to the original refit. ago. 1. -Hull Beam I, II -Decreased flux/damage ratio from ~0. However, it was apparently removed, due to the author bitching around or something else, and I'm looking for something good and balanced. Hull Deconstructor - Deconstructs a hull so it can be imported into a template blueprint Hull Constructor - Uses those template to make a ship Reply reply The Pristine Nanoforge is a special item. ago. Join a faction to gain useful support and represent them in war and peace, or start your own. 1a] Supply Forging 1. The restoration docks is a great example of this. 95. e, 1v1s onslaughts) r/EliteDangerous •Advice for good ships/ layouts for new players. Added Three Domain Stations, these are buildable at colonies. 2. You should find a pristine nano forge pretty quick. Evolution add a new industry Salvage Yards making the count to 5. No surprise, most combat hull mods ended up in high tiers. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. Evolution 1. 96a] Force Auto R. It can be installed into the Heavy Industry and Orbital Works industries. being that the counter is exploitable — if you purchase s-mod slots on a ship before feeding it to the deconstructor/hull forge, the reconstructed ship keeps the extra s-mods while the internal counter resets (due to the reconstructed ship. 1a-RC6 Vanilla Starsector only way in general to increase difficulty in battles outside of your situational control that im aware (in vanilla starsector anyway), is to select starfarer mode at the beginning. 3. Evolution 3. Or edit the ship excel table to decrease specific ships' fuel costs. Guilty-Deer-2147. Aria the Escalation v. Built-in only hullmod. Or, just embrace being op and make upkeep low. Augmented drive field is actually kind of a cool option. Some hullmods are built into ship hulls and cannot be removed. g. Good, but too high flux cost. Now what you need to do is put a forge template inside a Hull forge. Azrael9986 • 4 yr.